![]() ![]() And to perform rituals, you must collect a resource called Warp Stone that can only be mined in a handful of specific territories, which become the focal points of conflict in the campaign. In order to control this vortex, factions must perform rituals that take about ten turns to complete. The major twist that ends up being the crux of Warhammer II’s success is the presence of a huge magical vortex that the different factions must fight to control in order to achieve victory. ![]() All of these elements existed in the previous Total War: Warhammer, but some small tweaks and one major twist on the usual campaign formula prove invigorating. Each faction has its own storyline told through brief but highly effective cutscenes comprised of a camera panning across some really gorgeous art, supported by well written and acted narration. Naval and settlement battles are again absent, with the former being particularly noticeable in Warhammer II due to the amount of water on the map and sea-travel required. The basic components are the same battles take place as full-on sieges, underground, or out in the field. There are four different races available at launch, each with very different play styles. ![]() ![]() In most regards, Warhammer II is functionally the same as its predecessor. ![]()
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